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  כניסת חברים · רישום · שכחתי סיסמה  
tux the penguin
תגובה לנושא
צפיה בנושא הבא Printable version התחבר כדי לבדוק הודעות פרטיות צפיה בנושא הקודם
bootroot אורחאורח · ·
 

הודעה פורסם: 19/01/2013 - 01:26
נושא ההודעה: בעיה מוזרה עם wine בגרפיקה

אני מקבל את ההודעה הבאה:
קוד:

r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).

זה באג כל שהוא ב wine,כי המשחק רץ על אותה חומרה בלי בעיה,אבל אני לא מוצא לו פיתרון מצד שני.
במידה ותגידו שאולי אין תמיכה ב 3d, הנה הוכחה שיש כזו:
קוד:

glxgears
Running synchronized to the vertical refresh.  The framerate should be
approximately the same as the monitor refresh rate.
302 frames in 5.0 seconds = 60.207 FPS
301 frames in 5.0 seconds = 60.017 FPS
301 frames in 5.0 seconds = 60.019 FPS

חיפוש בגוגל לא מעלה תשובה לנושא ומחקתי את התיקייה של ה wine המקומית של המשתמש וניסיתי לייצור חדשה ולהתקין הכל מחדש,אבל שוב התופעה חוזרת על עצמה ולא משנה כnה פרופילים של wine יצרתי מאפס ועשיתי להם התקנה.

גרסה של wine:
קוד:
zypper if wine
Loading repository data...
Reading installed packages...


Information for package wine:

Repository: wine
Name: wine
Version: 1.5.21-208.1
Arch: x86_64
Vendor: obs://build.opensuse.org/Emulators
Installed: Yes
Status: up-to-date
Installed Size: 114.8 MiB
Summary: An MS Windows Emulator

מערכת הפעלה סוזה 12.2
תמונה כיצד זה נראה:
[img]
http://www.thepicturedoctor.com/Images/2004630103.jpeg[/img]
כאשר בזמן הבמשחק חלק מהגרפיקה גם נראה ככה,אבל הוא רץ עד שנופל.
 
   
תגובה  עם ציטוט חזרה למעלה
חזרה לתוכן הדיון
bootroot אורחאורח · ·
 

הודעה פורסם: 19/01/2013 - 01:48
נושא ההודעה: הןצאתי עכשיו לוג של הטרמנינל עם סקריפט שמיועד לזה וזה הפלט:

קוד:

WINEARCH=win32 WINEPREFIX=~/wine
32 wine AGE3.EXE
fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias -120, std (d/m/y): 8/09/2013, dlt (d/m/y): 29/03/2013
[?1h=fixme:ntdll:find_reg_tz_info Can't find matching timezone information in the registry for bias -120, std (d/m/y): 8/09/2013, dlt (d/m/y): 29/03/2013
fixme:msctf:LangBarMgr_GetShowFloatingStatus STUB:(0x1653e0)
fixme:msctf:LangBarMgr_ShowFloating STUB:(0x1653e0)
fixme:imm:ImmDisableTextFrameService Stub
fixme:imm:ImmReleaseContext (0x20022, 0x1664e0): stub
fixme:imm:NotifyIME NI_CLOSECANDIDATE
fixme:ole:CoCreateInstance no instance created for interface {3e90ade3-7594-4cb0-bb58-69628f5f458c} of class {529a9e6b-6587-4f23-ab9e-9c7d683e3c50}, hres is 0x80004002
fixme:gameux:GameExplorerImpl_VerifyAccess (0x166680, L"C:\\Program Files\\Microsoft Games\\Age of Empires III\\AGE3Y.EXE", 0x33f71c)
fixme:ddraw:DirectDrawEnumerateExA flags 0x00000001 not handled
fixme:win:EnumDisplayDevicesW ((null),0,0x33efc8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f248,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f248,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid {aeb2cdd4-6e41-43ea-941c-8361cc760781}.
fixme:wbemprox:client_security_SetBlanket 0x7bf40f68, 0x174770, 10, 0, (null), 3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7bf40f68
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:wbemprox:client_security_SetBlanket 0x7bf40f68, 0x1747c0, 10, 0, (null), 3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7bf40f68
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:wbemprox:client_security_SetBlanket 0x7bf40f68, 0x1747c0, 10, 0, (null), 3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7bf40f68
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:win:EnumDisplayDevicesW ((null),0,0x339694,0x00000000), stub!
fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0x33934c,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),1,0x339694,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x339bb8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x339888,0x00000000), stub!
fixme:ddraw:ddraw7_Initialize Ignoring guid {67685559-3106-11d0-b971-00aa00342f9f}.
fixme:wbemprox:client_security_SetBlanket 0x7bf40f68, 0x17a1f0, 10, 0, (null), 3, 3, (nil), 0x00000000
fixme:wbemprox:client_security_Release 0x7bf40f68
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
fixme:wbemprox:enum_class_object_Next timeout not supported
fixme:wbemprox:enum_class_object_Next timeout not supported
---------------------------

 Havok - Build (0)

 Base system initialized.   

----------------------------

fixme:win:EnumDisplayDevicesW ((null),0,0x33f428,0x00000000), stub!
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:debug_d3dformat Unrecognized 0x36314644 (as fourcc: DF16) WINED3DFORMAT!
fixme:d3d:wined3d_get_format Can't find format unrecognized (0x36314644) in the format lookup table
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
[b]
fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
[/b]
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
[b]
fixme:d3d:state_zenable Z buffer disabled, but ARB_depth_clamp isn't supported.
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
[/b]
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).
r300: ERROR: FS input generic 20 unassigned, not enough hardware slots (it's not a bug, do not report it).

אני מוסיף הדגשה לחלקים השונים.

 
   
תגובה  עם ציטוט חזרה למעלה
חזרה לתוכן הדיון
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צפיה בנושא הבא Printable version התחבר כדי לבדוק הודעות פרטיות צפיה בנושא הקודם
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